How to build great Products

There`s plenty of good advice on how to build successful products but less that get concrete when it comes to the way People could or should work together. Marty Cagan does it - really good!

Enjoy and learn

FEEL the Product

The MIT Media Lab thinks that most of our future interactions with smart, aka interactive physical objects will be TACTILE. Here`s one example…

Build your own mind!

Architecture - assembled by flying robots

Sounds odd? Nope. Watch!

Tablet Experience by NOKIA

Nokia reveals its first win 8.1 powered Tablet, and this in 2013! 
Does this say something to us about the Innovation speed at the former largest mobile company?
Dive into it to build your own mind…

How touch interactions can be experienced more “real-world-like”

A new technology developed by disney research enables a more natural touch experience while interacting with glassy touch surfaces.

In this project, we develop and apply a tactile rendering algorithm to simulate rich 3D geometric features (such as bumps, ridges, edges, protrusions, texture etc.) on touch screen surfaces. The underlying hypothesis is that when a finger slides on an object then minute surface variations are sensed by friction-sensitive mechanoreceptors in the skin. Thus, modulating the friction forces between the fingertip and the touch surface would create illusion of surface variations. We propose that the percept of a 3D “bump” is created when local gradients of the virtual bump are mapped to lateral friction forces.

Dive deeper by accessing disneyresearch project site

Watch and enjoy

'User Centered Design' is one of the most misunderstood catchphrases in Design during the last decade. A lot of Design people, not willing to understand what 'User Centered Design' can contribute and what not, reduced the term often to a kind of “ask the users and they will tell you what to build”-thing. This is a very superficial view on the topic.

I always understood and used UCD as a one out of a lot of Design tools to gather inspirations about what is possible and/or valuable. For sure, almost all people are not able to talk about their needs and wants, because they aren`t aware of them. But if you use UCD to understand “what is possible” and “what makes sense and adds value” then it will contribute to the innovation you will probably create.

CREATING Value
…by designing from the outside-in

"In this time of economic constraint, there’s probably many business looking at efficiencies and optimizations trying to create value by trimming excess. But guess what: creating value isn’t a subtractive process.”

Read the full article from Barndon Schauer

(pic from Adaptive Path)

How Nokia predicted the smartphone future in 2006

In 2006 Nokia laid out their vision of a Smartphone and how the interaction might work - interestingly to see that Nokia emphasized touch interactions though they didn`t manage to leverage the trend triggered by the iPhone.

Watch closely and enjoy 

How to use motion detection for a great product experience

Luke Wroblewski is showing in a series of videos for Intel how to use motion  features of new hardware devices to improve the product experience. Valuable!

A new benchmark for home gaming?

Microsoft revealed their new XBOX ONE - speech driven XBOX ONE enables a fast switch between home entertainment apps like tv, skype, games and internet.

Switch to minute 11:00 to catch the interesting parts.

Enjoy

Human centered design of a surf experience

In this awesome short film the talents of Rob Machado are documented with quiet and poetic images. The film really caught the  essence of a pure surfing experience in an pleasent way. Enjoy!

How to create products people love


Why is it so hard to build really great products? Is it really that hard? Isn`t there a secret recipe? Maybe there is. Marty Cagan created products for companies like HP, Netscape, AOL and eBay. He  founded the Silicon Valley Product Group and is willing to share his insights.
Watch and enjoy

No Design Thinking without Design Doing

Jon Kolko describes in an short interview why “Design Thinking” is an essential part of any Design activity and so can not be seperated from”Design Doing”.

Think about it…

cameronmoll:

Sketchnotes 2012

I wish I could sketch like Eva-Lotta Lamm. I really do. Her sketches are pretty incredible.

Her new book, Sketchnotes 2012, is now available in print and PDF. “Visual notes of countless talks by inspiring speakers” from around the globe, as Eva-Lotta describes it. You can find the book on Amazon, too.

And somewhere amongst its pages you’ll find her notes from my talk in Düsseldorf last Fall.

Coffee table book? Pfft, no. This is a tome of inspiration. And in my case, envy.

Have fun with Lisa - Part 1 


In this Apple company video explaining the main features of Apple Lisa in 1983 its exciting to see what was already feasible and possible with an OS User Interface 30 years ago. Interestingly to see that our main User Interface workflows in current Operating systems do not differ so much from what was completely new in 1983.

Enjoy!